Sound can’t travel through space, right? Which means battles in Call of Duty: Infinite Warfare are going to be a lot quieter than your average Call of Duty.

Well… not quite. According to senior art director Brian Horton, Infinity Ward has come up with a “very plausible” way of delivering audio feedback to the player by creating a spacesuit capable of simulating sound.

“So we did some research to see if we could simulate sound in space, because in military application the absence of sound would actually be very detrimental,” Horton explained to PlayStation Blog. “You need that feedback – explosions, bullets whizzing by you – to know how to react. And it matters as a player too.

“In the game, there’s a way your suit can simulate those sounds and impacts through photons so that you have a tactical awareness of your environment. We’ve dampened the sound a little, but it’s still there to make sure the player has a good time. This is actually not science fiction either – it’s actually very plausible.”

You can hear the result in the gameplay trailer below, in which the player heads outside of their Jackal to fight on the exterior of an enemy space ship. Although, I’m not sure I’d be able to notice much difference between Infinite Warfare’s audio and the sounds of a typical Call of Duty game…

Call of Duty: Infinite Warfare launches on PS4, Xbox One and PC on November 4.

Pre-order Call of Duty: Infinite Warfare Legacy Edition now on PS4 or Xbox One to ensure you get the Modern Warfare remaster(?)

Source: blog.us.playstation.com