Star Wars Jedi: Fallen Order was a highly anticipated 2019 game developed by Respawn and published by Electronic Arts that fully met expectations. Outside of some performance issues, fans quickly fell in love with the combat and story-telling of the game as it delivered the best Star Wars gaming experience in years. In a world that never stops moving, fans are already building up the hype train for the inevitable sequel. Let’s look at 5 things we all want to see in the sequel to Jedi: Fallen Order and 5 things we hope we don’t get.
10 Don’t: More Bugs & Glitches
Now, it seems like this is impossible considering how many weird performance issues the first game had, but anything’s possible. For instance, if EA gives Respawn an accelerated turnaround, then the sequel could ship in the same or worse state when it comes to performance hiccups. Knowing how Respawn operates though, it seems that those issues bothered them and it will be an area of focus leading up to the release of the sequel. Without those issues, the sequel could be something special.
9 Want: Refined Combat
One of the shining pillars of Jedi: Fallen Order is the combat system and how it makes you feel like a real lightsaber wielder. The skill tree in the game allows players to unlock neat new force-related moves that are quite powerful in battle. The combat system is solid, but given enough time and feedback, Respawn could refine it and make it even better. It’s obvious that FromSoftware’s games were their inspiration, and though they’re on the right track, there’s still some refinement needed to reach the masterclass that is FromSoftware combat.
8 Don’t: Just Ponchos
The clothing options in Jedi: Fallen Order were varied when it came to coloring and design, but they all happened to be the same ponchos with little to no deviation between them. In the sequel, it would be great to stick with the idea of alternate outfits and clothing being collectibles, but it would be more rewarding if there were varied outfits. Though some people may like ponchos, there were a wide number of players who couldn’t stand them and went with the basic outfit instead.
7 Want: More Movie Canon Love
When it comes to Star Wars media, there’s a fine line a storyteller should walk when it comes to easter eggs and acknowledging the movies. You want to reference things so fans feel as if they’re in the universe they’ve grown to love, but you don’t want them to take away from the current story you’re trying to tell. Jedi: Fallen Order walked this line well for the most part and here’s hoping they continue that in the sequel. Maybe there could be a run-in with another prominent figure.
6 Don’t: Easier Game
Despite having numerous difficulty options in the game that players could choose between at any point throughout the campaign, it seems that some people found the game to be too difficult. If Respawn is considering these criticisms, as they should, then hopefully their solution is to add an additional mode that’s even easier, akin to a cinematic mode of sorts. It’s always better to give people options instead of lowering the difficulty of everything else. It also sounds a lot easier in comparison.
5 Want: It Comes Sooner Than Expected
Game development is hard and often, follow-ups to hit successes tend to go in the oven for some time. Respawn showcased this year that they have a staff capable of doing the unimaginable, as they shipped both a AAA free-to-play battle royale game in Apex Legends as well as a AAA action/adventure game set in the Star Wars universe. It would be amazing if EA already green-lit the sequel and it’s on pace to come out in less than three years, on next-gen consoles.
4 Don’t: More Linear
Though it wasn’t an open-world game, Jedi: Fallen Order offered players a bit of choice when it came to how they wanted to explore certain planets and areas. The worst thing that could happen in the sequel is that the game reverts towards a more traditional linear story-telling experience and players lose that sense of choice. Talking to players who’ve completed the game, they want it to open up more, so going in the opposite direction wouldn’t bode well for the anticipation of the sequel.
3 Want: Better Performance
Respawn managed to deliver one of the best games of the year in Jedi: Fallen Order when it comes to mixing solid combat, engaging narrative, and delivering on a Star Wars experience. The glaring issue with the game, however, is the terrible performance problems it has had since launch that include terrain not loading, t-posing by characters, and much more. Here’s hoping Respawn is given enough time to polish up the final product and make sure the sequel doesn’t suffer from the same issues.
2 Don’t: Multiplayer
The reason Jedi: Fallen Order immediately resonated with fans when it was announced is because it was touted as a single-player experience. There were no additional multiplayer modes or microtransactions, so the focus during development was solely on delivering a great single-player story. If fans want to dive into a multiplayer experience, they have the Battlefront series for that. It would be in both EA and Respawn’s best interest to keep this series as their single-player only experience.
1 Want: More Planets
One of the best parts about Jedi: Fallen Order is that it let players explore several planets and see much more than originally expected. Since it was designed like a Metroidvania game, that meant that throughout the game the player would acquire new abilities that would allow them to access new parts of the map on various planets. The sequel should prioritize upping the number of locations and showcasing a large collection of terrain to explore and give a bigger sense of discovery.
NEXT: 10 Games To Play If You Liked Star Wars Jedi: Fallen Order