Death Stranding, the upcoming game from Hideo Kojima has garnered something of a reputation at this point for being, shall we say, hard to decipher.  The man himself is famously enigmatic, and if a recent interview is anything to go by, we’re probably not going to get answers any time soon.

Speaking to Variety, Kojima says that the marketing of games creates something of a missed opportunity. He believes that ‘We live in a time of social networks. In this time, people just want immediate answers, but not only answers, they also want to know what they feel. This is good, this is bad. This is a game I should like. This is a game I shouldn’t like. They want answers for what they should think.’

‘It’s like a math problem, where knowing the answer is not that important,’ Kojima continues, ‘The important thing is the process of getting to the answer.’

The interview also threw up some rather interesting information about recruiting his best friends squad of Mads and Reedus, along with the process of getting Lindsay Wanger on board, saying he told her ‘Games have a 30-something-year history that has evolved over time, but games are still about sticks, about guns. Games are connected online, but it’s still about, “I’m on top, I’m better at using sticks.”’

‘What I explained to her is that while this game will have sticks — that the player will be able to use sticks — that is not the concept of the game. The aim of the game is for the player to use ropes. I am making the game in such a way that this comes natural to the player, this alternative, of using ropes. And I went into detail on how I intend to do that.’

What do you think, does the publicity of games reveal too much in this day and age? Why not discuss this issue on our forums? Death Stranding is set to exclusively release on PlayStation, though there’s no word yet on when.