BioWare’s decision to focus development of Mass Effect 4 on new-gen consoles and PC will bring big benefits to the gameplay, BioWare exec Aaryn Flynn has explained in a post on NeoGAF.
Flynn was posting in relation to concerns that the new Mass Effect would be based on a template set out by Dragon Age Inquisition.
“I’ve seen a few thoughts like this recently, and thought I’d weigh in as much as I can right now,” he explained. “I have a good idea where it’s coming from. All of our games are using Frostbite now. We’ve said the next Mass Effect (and our new IP, but I won’t expand on that yet) uses some of the technology from DAI. We’ve been enjoying building larger areas that you can explore with less friction, so that’ll be there as well.
“But after that, the next Mass Effect will be (and should be) drawing on its own rich and successful past more than what DAI would say it should do.”
Flynn adds: “Take the Mako, something we’ve already shown in prototype form. We had that in ME1, and bringing it back is more related to a feeling that we can do it much better than we did before and fulfil the original promise of that gameplay. That has nothing to do with DAI. In fact, I’d go so far as to say that dropping the older consoles has had more impact on the overall gameplay goals of the next Mass Effect game than what DAI successfully accomplished.”
He concluded: “We’re very proud of what DAI has achieved, but that does not set a “template” for what every other game we make needs to be. Each game franchise needs to innovate and improve their experience based on what’s best for it, not just what another game had success with because “well that was successful”.”
Much more on Mass Effect 4 is expected to be revealed later this year.
Source: NeoGAF